cdeezgames.com
May 22, 2012, 11:49:47 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Articles Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: I think LBP2 will be delayed again  (Read 1341 times)
(CDG) Pounded_by_slave
The Occlusion Blocker
Clan CDG
Sr. Member
*****
Posts: 519



« on: December 16, 2010, 07:28:11 AM »

I've played the beta and I don't think they can finish it in January. The game is supposed to have 100% backwards compatability and most (original)LBP levels are broke on it. I know little about Game Developing so I don't really know how long it will take them... but I don't think they can do it by the 18th of January. Thought you might like to know.......
Logged
[CDG] Negrumir
Legendary Waste of Ammo
Far Cry Moderator
Hero Member
*****
Posts: 1101

Get dead!


« Reply #1 on: December 16, 2010, 11:17:16 AM »

Let them take their time I say. No need to rush only for it to not have all the promised features.

I could've sworn it was delayed until the spring anyhow...
Logged


PSN: Negrumir
(CDG) Pounded_by_slave
The Occlusion Blocker
Clan CDG
Sr. Member
*****
Posts: 519



« Reply #2 on: December 16, 2010, 07:38:56 PM »

Let them take their time I say. No need to rush only for it to not have all the promised features.
I agree. I was just being the bringer of bad news.
I could've sworn it was delayed until the spring anyhow...
Wikipedia says the 18th of January. I thought it was February for some reason Huh?

If I had been in the Beta from the start I would have an idea how long it takes them to fix things because the beta has been patched, but...
Logged
(CDG) Pounded_by_slave
The Occlusion Blocker
Clan CDG
Sr. Member
*****
Posts: 519



« Reply #3 on: December 29, 2010, 10:33:32 AM »

Apparently the "games gone gold" Huh? Maybe the demo is much better than the beta? or it won't have 100% backwards compatability. I don't really care though because I have a profile glitch which has made me sick of Littlebigplanet.
Logged
[CDG] Negrumir
Legendary Waste of Ammo
Far Cry Moderator
Hero Member
*****
Posts: 1101

Get dead!


« Reply #4 on: December 29, 2010, 10:58:12 AM »

Profile glitch? Like what? I quit play LBP after it wouldn't load my profile after they changed the way the saves worked.

It just says "Failed to load profile" and I don't want to start all over again. :/
Logged


PSN: Negrumir
(CDG) Pounded_by_slave
The Occlusion Blocker
Clan CDG
Sr. Member
*****
Posts: 519



« Reply #5 on: December 29, 2010, 11:19:01 AM »

Profile glitch? Like what?
Heres a link http://www.lbpcentral.com/forums/showthread.php?34963-New(-)-Glitch-!

I will get LBP2 if we(British) get a decent collecters edition.
« Last Edit: December 29, 2010, 11:21:24 AM by (CDG) Pounded_by_slave » Logged
EMP
TROLLFACE
Just Cause 2 moderator
Hero Member
*****
Posts: 872


Reality is where the pizzaman comes from.


« Reply #6 on: January 29, 2011, 07:06:01 PM »

I wasn't really a big fan of LBP games. I still am not, but I might become one. Because I played the demo of LBP2 today, and I didn't find it bad. Very addictive jump'n'run gameplay, especially Tower of Woop (not least because of the classic-funk music, which was a nice surprise despite being slightly different than the funk I like).

The grappling hook feature is nothing like JC2, but still nice.

Plus when I have read that the editor allows you to use your own sound, audio and video (!) files, I was like: Wow. A new milestone in terms of level editing on consoles? I don't know. I'm pretty certain it won't surpass Cube's given editing opportunities. But will it surpass all the stuff on consoles? Can anyone who has got LBP2 confirm that the editor is good? If that is the case, I'm in.

Graphics are good on this, and despite I usually don't like the pseudo-3D-styled gameplay like in those Qwark minigames in R&C 3, I must say the creators of LBP have done their job quite well.

The thing I probably don't like the most is the game's atmosphere. When I saw the introductory sequence, or the interface, I got the total impression that the game is meant to be only for children and nobody else. I do understand it's meant to be unique, but it's slightly too childish at some points. In my opinion.

But despite that I think it's not bad at all.
« Last Edit: January 29, 2011, 07:08:45 PM by [CDG]Undead_Avenger » Logged

"I want to remind you that we are a free people. Free from uncertainty. Free from doubt. Free and secure in the absolute knowledge that we and we alone are capable of surviving the hardships of tomorrow."
[CDG] Negrumir
Legendary Waste of Ammo
Far Cry Moderator
Hero Member
*****
Posts: 1101

Get dead!


« Reply #7 on: January 30, 2011, 12:46:34 AM »

I wasn't really a big fan of LBP games. I still am not, but I might become one. Because I played the demo of LBP2 today, and I didn't find it bad. Very addictive jump'n'run gameplay, especially Tower of Woop (not least because of the classic-funk music, which was a nice surprise despite being slightly different than the funk I like).

The grappling hook feature is nothing like JC2, but still nice.

Plus when I have read that the editor allows you to use your own sound, audio and video (!) files, I was like: Wow. A new milestone in terms of level editing on consoles? I don't know. I'm pretty certain it won't surpass Cube's given editing opportunities. But will it surpass all the stuff on consoles? Can anyone who has got LBP2 confirm that the editor is good? If that is the case, I'm in.

Graphics are good on this, and despite I usually don't like the pseudo-3D-styled gameplay like in those Qwark minigames in R&C 3, I must say the creators of LBP have done their job quite well.

The thing I probably don't like the most is the game's atmosphere. When I saw the introductory sequence, or the interface, I got the total impression that the game is meant to be only for children and nobody else. I do understand it's meant to be unique, but it's slightly too childish at some points. In my opinion.

But despite that I think it's not bad at all.

First, the grapple hook. I think of all the gadgets like it in the game, it works the worst. I was hoping for something like R&C's swingshot, but this one doesn't carry momentum like I'd like it to. Just my opinion on that. Smiley

Second, speaking of Qwark minigames, I played a remade version of the metropolis level from the Qwark Vid comics, it wasn't so great, but it was a fairly accurate remake and surprisingly was made in LBP 1. (which means it could be way better in 2. )

Yes, you can make your own music. I was like "Damn!" when I found it. I haven't really gotten into any music making programs, but if I do, I want them to work like this. Tons of different sounds to work with and you can adjust the pitch to get even more out of each. It's difficult to explain it without making it seem super complex. Even me and my not amazing self made a decent little tune in about 20 minutes. Would you believe it was techno?  Grin

As for the overall editing possibilities, nearly endless. In about 45 minutes I had a vehicle working so I could've made a ton down racer with it. You can have the levels change the lighting, water, fog, all kinds of stuff on the fly. There are tons of logic bits I haven't even looked at yet, I think I'll play through the tutorials before I have a go at them though. Anyway, the tutorials explain things nicely and most of it is pretty self explanatory. (you'll want to hit the "skip all tutorials" button as soon as you can though, it'll let you get at all the stuff right away and you can go back to them as needed.

Should you run out of space in a level, you can link it to another and have it take right into it as a continuation of the first part. Copy-pasting, undo/redo, grid alignment, co-op editing, it's all here. You can also capture and save any object or objects and place them later on, in other levels, or even give them to friends. Given Cube 2's and LBP2's capabilities and the fact that one is 2D/suedo3D and the other if fully 3D. I'd say if Cube 2 were 2D like LBP, LBP you have more options and may even be easier to get into. Smiley

I think it's fine that it's sort of childish. That doesn't limit what you can do really. Unless of course you want to make a total gore-fest of a level, in which case you can set it to private and it won't get taken down.  Wink

LBP1 did some amazing things when it comes to the editing possibilities. The sequel just went nuts with what you can do.

I still have yet to make a full level on LBP 2. I end up playing with my brother and I make something that shoots rockets in all directions while making animal sounds at high volumes.  Cheesy
Logged


PSN: Negrumir
EMP
TROLLFACE
Just Cause 2 moderator
Hero Member
*****
Posts: 872


Reality is where the pizzaman comes from.


« Reply #8 on: January 30, 2011, 07:43:03 AM »

Wow, that sounds really amazing. Is there any way to use your own MP3 files for levels, or do you create them only with the music making tool in-game?

Even if only that, it's pretty great; I have been making music in my free time as well. Just haven't put it on the web, because I didn't really feel like publishing it, instead I let my classmates listen to it. We've been working with MIDI sequencers at school. Made a little funk track there consisting of samples, but with my own improvisation over the track, using the musical typing function. The tones would fit in, but I'm not a keyboard player, so there was stuff to improve, because I wasn't playing fast enough at some points... yet I've been told that I got funk in my blood. Haha.  Tongue

And as for the lighting, and all the other stuff... I'm sure there's a limit to lights. Or can you place light entities like in Cube?

Quote
I'd say if Cube 2 were 2D like LBP, LBP you have more options and may even be easier to get into. Smiley
Those features all sound great, yet I still think the Cube editor is better overall. It's not difficult to get into it, yet you can make lots of cool stuff, and for additional things like making interactive objects, missions or triggers, you can learn CubeScript. Difficult, I know. But possible. Oh and you can use your own sounds and textures, and even models.

Quote
Unless of course you want to make a total gore-fest of a level, in which case you can set it to private and it won't get taken down.  Wink
So that means if you publish a SAW level for example, it will get taken down by the administration? Not that I was really too bothered with that, but that kinda limits your possibilities. Even if only a bit. lol

Let the map editor war begin.
Logged

"I want to remind you that we are a free people. Free from uncertainty. Free from doubt. Free and secure in the absolute knowledge that we and we alone are capable of surviving the hardships of tomorrow."
[CDG] Negrumir
Legendary Waste of Ammo
Far Cry Moderator
Hero Member
*****
Posts: 1101

Get dead!


« Reply #9 on: January 30, 2011, 09:50:42 AM »

Not sure about getting it to MP3 format. I did hear there was a record feature in the game, not sure if that was only for the beta for testing purposes but I'll have to look. (it sounds like the one on JC2 from what I heard)

As for limits, there aren't really any. Other than the overall budget for a level you can place a ton of stuff before it starts to slow down.
I made a little circle with six different colored lights aiming out in all directions. I then made a  gadget that let you shoot them out at will. The end result was me burying myself in lights. Smiley

I've played a few SAW levels, didn't like them much though. I've seen a cool Silent hill level as well. As long as it's no pornography, swearing, or explicitly depicted gore, you'll be fine.
Logged


PSN: Negrumir
(CDG) Pounded_by_slave
The Occlusion Blocker
Clan CDG
Sr. Member
*****
Posts: 519



« Reply #10 on: January 30, 2011, 11:01:51 AM »

As for limits, there aren't really any. Other than the overall budget for a level you can place a ton of stuff before it starts to slow down.
There were ways of cheating the Thermometer on LBP, there might be on LBP2.
Logged
[CDG] Negrumir
Legendary Waste of Ammo
Far Cry Moderator
Hero Member
*****
Posts: 1101

Get dead!


« Reply #11 on: February 03, 2011, 11:58:29 PM »

Well, I made a level. It's nothing super special in terms of gameplay, fairly basic run and jump stuff. I also made a decent custom music track to go with it. Smiley It took about a day to do the whole thing. But I think it looks nice at least. Anyway, it's called "The Slums" and it's just a crumby, run-down, dump.

Some pics.









Don't worry, I'll do something Crazy, trippy, and pointless soon enough.
Logged


PSN: Negrumir
(CDG) Pounded_by_slave
The Occlusion Blocker
Clan CDG
Sr. Member
*****
Posts: 519



« Reply #12 on: February 04, 2011, 11:11:46 AM »

It looks good Wink
Logged
EMP
TROLLFACE
Just Cause 2 moderator
Hero Member
*****
Posts: 872


Reality is where the pizzaman comes from.


« Reply #13 on: February 08, 2011, 12:04:38 AM »

We've no school today, which allowed me to mess around with LBP for the whole night.

I've written a little pop groove called "Material Groove" (lol) yesterday, it was actually done within about 40 minutes, but afterwards I found stuff to improve here and there. lol And it's still not perfect. I'll probably publish the tune with my new level. The only thing missing to finish it, is the level. lol
« Last Edit: February 08, 2011, 12:09:07 AM by [CDG]Undead_Avenger » Logged

"I want to remind you that we are a free people. Free from uncertainty. Free from doubt. Free and secure in the absolute knowledge that we and we alone are capable of surviving the hardships of tomorrow."
[CDG] Negrumir
Legendary Waste of Ammo
Far Cry Moderator
Hero Member
*****
Posts: 1101

Get dead!


« Reply #14 on: February 08, 2011, 12:29:51 PM »

*cough* The level needs a *cough* Greenhouse. *cough*
Logged


PSN: Negrumir
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by SMF 1.1.16 | SMF © 2006-2008, Simple Machines