cdeezgames.com
May 22, 2012, 11:22:59 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Articles Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Two new ColaBoy maps  (Read 419 times)
[CDG] Negrumir
Legendary Waste of Ammo
Moderator
Hero Member
*****
Posts: 1101

Get dead!


« on: June 07, 2010, 01:04:27 PM »

I just happened to spot them up on the server.

One is "Cerveza" A small desert oasis type map. One side being a small dogon village and the other being colonial.

The other is "Pacific Islands" Two heavily fortified bases slug it out across a small expanse of water between them. Not sure if the water will result in increased sniper activity or not. There's no bridges and it seems too small to be worth grabbing a boat in my opinion. We shall see.
Logged


PSN: Negrumir
(CDG)jumodu94
Clan CDG
Jr. Member
*****
Posts: 143



« Reply #1 on: June 07, 2010, 01:22:58 PM »

i played cerveza one time in tdm, it was a nice match . As always ,lot of details and a nice environment. Its not the best map made by colaboy but a very sweet map  Grin
Logged

ColaBoy
Newbie
*
Posts: 9



« Reply #2 on: June 09, 2010, 04:39:36 AM »

Thanks! I'm not so keen on Cerveza myself, a small quickly made map. I thought I'd try out the dogon set, I quite like the way barriers get the edges blown off when shot.

'Pacific Islands' is a remake of an early FCIP map I made on the 360 called 'Perfect Blue' — it certainly does attract the snipers, but the size of the area should make them easy to find.



Logged

(CDG)jumodu94
Clan CDG
Jr. Member
*****
Posts: 143



« Reply #3 on: June 12, 2010, 05:28:54 AM »

i played pacific island this morning. it is beautiful and very well made ( many details and floors) . first, it was a bit snipy but then, it was easy to join the other side with boats or swimming . pacific coast, pacific heights and now pacific islands  Cheesy i hope to see more maps from you Smiley
Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by SMF 1.1.16 | SMF © 2006-2008, Simple Machines