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Author Topic: OnR_Inside Man v2 (New Map)  (Read 306 times)
Fallen Champ
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« on: January 26, 2010, 01:55:31 AM »

I am now finished with my new map OnR_Inside man v2
There were several names I had like Predators or The Hunted but as the map is an indoors one I thought Inside Man was cool.

This is the picture for the final version.


Below shows the map layout - extremely ugly but you are not supposed to see this part - the inside looks a little better.



There is one of each spawn up high in that central tower, whichever player spawns will drop into this water in the picture below, I thought it would be funny for players to see someone dropping into the water as they are playing, the other towers work the same but are in areas leading into the complex. (I think the water in FC2 looks ****)



Some of the rooms I tried to decorate a little to look different, otherwise the whole map inside would look dull and boring.


Below there are some areas where you can drop down through a grate into the area below, these should be useful and also keep players looking up/down - both diamonds are in a similar room which is connected to stairs, the vent will act as a quick getaway.
Some of the colonial fencing was glitching/flashing in this room where the 2 pieces joined - so I used the metal beam to hide the ugliness (as seen below) I will use this more in the future. You can even push the barrel to drop down through the grate - then shoot it when players run past below.


The 2 staircases should see plenty of action, they have a slight cure and use 3 lots of the concrete stairs.


There are several areas that are just designed as a viewpoint to break up the map and to show off a tiny outside area, I like adding things like this to maps.
(for some crazy reason I placed 2 lots of explosives beyond that viewpoint - shoot them to blow up the shanty item in the water - not sure why I did that, I guess I thought someone might find it funny)


This is another section of coridoor, I didn't want everything to be the same design so tried to add some variety to the maps construction.


UPDATE
I have been playing around a lot with this map these past 3 days, unfortunately it has been published about 5 times now - sorry to anyone who downloaded the earlier versions but I think the added syuff makes the map better in gameplay and in looks.

I added another section to the map which joins at two ends.


The picture above joins into this picture below, the other ends comes out into a small corridoor.


I also added in some UFLL & APR stuff to help players find their way around.


Below is a connecting central section - you can go straight through the middle or flank around the sides, I added in the red explosive barrel because some spawns will drop into this water from above and I thought it might make them panic seeing the explosives in the water.


This grate is handy for dropping down onto the Uprising station - there are also 3 fuel pumps in the map, 2 of these are barely visible on the floor - I placed 4 arrows pointing to them, shoot these for flames seperating the doorways.


Thats it - I will definetly be making more indoor maps, I have a ton of crazy ideas after making this.
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Fallen Champ
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Posts: 106


« Reply #1 on: January 26, 2010, 01:57:12 AM »

I had a nightmare fault finding on this map, luckily Robeir Jumodu and Negrumir helped me out.
There were issues with the colonial fences and OCC Blocks which I hate using.

Hopefully the map is all done now and I can move on to another map idea I have.
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(CDG)CaptainDEEZ
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« Reply #2 on: January 26, 2010, 09:30:00 AM »

I'll have to get around to checking that one out. 
I'm going to finish Karachi first though.  I'm not as fast as I used to be.
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