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Author Topic: New Player Maps  (Read 5043 times)
(CDG) C_H_E_R_U_B1-1
Clan CDG
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Posts: 550


The Puppet Master...


« Reply #135 on: August 29, 2009, 06:53:25 AM »

wow i had an idea for something like that but my spheres went wrong at the last bit
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saxc
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« Reply #136 on: September 18, 2009, 12:58:34 PM »

D Colluctator is my new map.
If annyone reads this, which there probably isn't.  Grin
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You're getting dissy Shocked
Evoldous
Newbie
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Posts: 15


« Reply #137 on: September 18, 2009, 01:50:16 PM »

While you're checking out maps, I got my very first map out there.  Mesa grande is (in my opinion) a dope map with half of the fight on the side of a cliff face.  Like the old mesa verde cliff dwellings.  There's also a little town on the top of the cliff as well as a tiny shanty village at the bottom.  The shanty buildings aren't meant to be used much but add a little cover for anyone wanting to sneak up to the cliff face.  The cliff dwellings themselves are on several layers with ladders and stairs to connect them all and the town up top is going to be your basic colonial town.  Try it out and let me know what you think.  Being my first map I wasn't totally sure what I might have missed or messed up.  I'm just looking for some advice, tips, and maybe even some props.
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(CDG) C_H_E_R_U_B1-1
Clan CDG
Sr. Member
*****
Posts: 550


The Puppet Master...


« Reply #138 on: September 21, 2009, 12:02:24 PM »

CUBE 'O' DOOM: my new map and took me quite a while to do.
The Story:
deep in the heart of the jungle no one can hear you scream...what you are about to see is over 5000 years old, yet bulit out of far more modern materials than we have all ready...suspended 100's of feet in the air in a dynamite created trench with no under side support but the pillars on which the centre stands, protruding from the cube huge pipes which hold it in place. no ones knows why it is here and we never will, all you need to know is there is, there is no escape. when the cube picks you and you see the blinding lights before the tele-pods, you know that you are destined to die here... 
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(CDG) C_H_E_R_U_B1-1
Clan CDG
Sr. Member
*****
Posts: 550


The Puppet Master...


« Reply #139 on: September 23, 2009, 10:59:54 AM »

lol im sure i will try my hardest.
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(CDG)CaptainDEEZ
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« Reply #140 on: October 05, 2009, 06:52:05 PM »

Wow, looks like I'm going to have to get on and try out some of these new maps that I've seen here.
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(CDG)OSAMA-STYLEZ
Clan CDG
Jr. Member
*****
Posts: 126


« Reply #141 on: November 05, 2009, 09:20:05 AM »

VACANT 3.0

a remake of the cod4 vacant..  check it out    Cool
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(CDG)CaptainDEEZ
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« Reply #142 on: November 05, 2009, 09:34:14 PM »

I just played a few of ClappCap's maps and they were all great.
His maps are very underrated.  All of the ones I just played are well deserving of a UBI recommendation.
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(CDG) C_H_E_R_U_B1-1
Clan CDG
Sr. Member
*****
Posts: 550


The Puppet Master...


« Reply #143 on: November 07, 2009, 09:24:34 AM »

Valley of Despair: once a peace full valley filled with wildlife and wonderful trees HAS JUST BEEN NUKED! that was a news headline 5 years ago, since then a massive slavage operation has pretty much got the valley running again, but radio active waste has altered the workers, into mindless zombies. now the zombies are spreading out and infecting the entire left hand side of the valley. the valley bridge serves as one of the last lines of defence between the sane and the zombies, along with two huge walls which tower over the valley. the  zombies have pretty much undone all the salvage when one of them ruptured one of the pipes taking the waste away which blew up the right side in front of the wall, now for some reason you guys ended up here knocking the crap out of each other. enjoy, and dont fall off...
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