Well my three newest maps, here they come:
Crumbled Carnival v2: My entry for the TOTM of february on fcmaps.net, which seemed to have won (or second, couldnt get that quitely) when gameplay was the only factor measured by the judges

. The changes with v1 are the extra escape routes from the upper mazefloor (including a possible exit through the roof) some small things altered in a better way and the biggest change is that the Cave-Cafe (as I would call it) is also climbable, so Snipers have an extra place to shoot people out of the rollercoaster!!!
Cardhouse Market: Still in development, but the beta is published already. A rectangle market filled for about 90% with breakable shanty's. Creating a perfect route is neccesary, especially in CTD, where this map is actually build for. The building in the middle holds the only two grenade turrets of the map, making it a decisive stragetic point for CTD matches, as you can blow up most of the shanty's on your opponents side to allow a jeep to get through or to prevent the oponnent from getting your side quick by walking over de shanty's roofs... and many more things to do, you just have to see for yourself.
Crimson Hideout: A hideout hidden in a small cave next to a canyon. UPR has a base on the edge of the Jungle, UFLL on the edge of the Savannah, the Hideout and the canyon are in between. UFFL has a perfect sniping spot next to his base, while the APR has a better exit fom their base to the middle of the map, and more places to hide. Therefore, while played on both sides, I haven't really noticed a strong advantage of one of the sides... It's how you play that makes the difference.
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Currently in development / Plans made but not started on yet.
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Crimson Ridges: As the name would expect, this map will look alot like the Hideout level. Except for that this time the Canyon is the main area and the canyon will be bigger and more accesible; while the Jungle base will disappear and the base will be moved tot the far ends of the canyon. Also, I'm planning to fill the canyon with water and make some of the ridges wider, so vehicles can dominate land, water and sky. Have made a few attempts for a few minutes but cant find the feeling yet, need to gain some inspiration after I finished the Hideout level.
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"Project tropical": As I might become member of a clan, the name will appear in the map. Furthermore, its an idea I had in mind for a while, untill I discovered ColaBoy's awesome Coastmap. Although I'm going to make it look more like a beach area on a tropcial island, so the difference will be noticable clearly.
So far so good, I'll let you guys know when anything else comes up.