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PS3 (mapmaking)
(Moderators:
[CDG] Negrumir
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[CDG] bongobreak
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CDG: Template1
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Topic: CDG: Template1 (Read 446 times)
(CDG)CaptainDEEZ
Administrator
Hero Member
Posts: 2702
CDG: Template1
«
on:
March 21, 2010, 02:36:49 PM »
I published a template with a few items that are a pain to make. So if anybody wants to use this as a template for a map I saved them about 20 hours of building and testing.
The template includes some of the following:
-several types of elevators
-2 different escalators
-a motorized walkway
-2 different bridges
-2 different types of cannons
-custom buildings with plenty of room for modification
This is just the first of my templates. Once I get enough other items that would be good for the next one, I'll make another. Suggestions welcome!
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(CDG)yoz303303
Far Cry Moderator
Hero Member
Posts: 785
Flying Dutchman
Re: CDG: Template1
«
Reply #1 on:
March 21, 2010, 04:47:39 PM »
the template looks great deez...
i`m going to start to play whit it on my next map...
good job on the alfabet and expansion pack1(hahahahahaha)
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(CDG)CaptainDEEZ
Administrator
Hero Member
Posts: 2702
Re: CDG: Template1
«
Reply #2 on:
March 21, 2010, 05:25:33 PM »
I'm going to fix a couple of things and then re-upload the template.
I still have 15k worth of space left, so if there is anything anybody wants to me to make for the template let me know.
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(CDG)CaptainDEEZ
Administrator
Hero Member
Posts: 2702
Re: CDG: Template1
«
Reply #3 on:
March 21, 2010, 05:48:44 PM »
I fixed a couple things in the maps and re-uploaded a better version.
I'm waiting on ideas for things to make that people would like to use in the template.
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[CDG] bongobreak
Drummer
Moderator
Sr. Member
Posts: 490
[CDG Clan]
Re: CDG: Template1
«
Reply #4 on:
March 21, 2010, 06:50:32 PM »
Great template DEEZ, and very playable too, uprising was brilliant fun
Love those curved-cannons, only noticed them in the editor, very cool idea.
Nice escalators/walkways too.
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(CDG)yoz303303
Far Cry Moderator
Hero Member
Posts: 785
Flying Dutchman
Re: CDG: Template1
«
Reply #5 on:
March 21, 2010, 06:58:53 PM »
yeah uprising was great fun
i like the symmetry of the hangglider whit the building
and the stone bridge..the elevator from the water is very good and something i`m going to use
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(CDG)CaptainDEEZ
Administrator
Hero Member
Posts: 2702
Re: CDG: Template1
«
Reply #6 on:
March 21, 2010, 07:39:44 PM »
Yeah, the curved cannons don't work every time. I did have one blow up and ignite the other cannon and shot straight across, it didn't ignite that one though. I've done it before though.
I never thought to try to elevate from the water before, and it works like a charm. I can see that being used way more often now.
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(CDG)yoz303303
Far Cry Moderator
Hero Member
Posts: 785
Flying Dutchman
Re: CDG: Template1
«
Reply #7 on:
March 23, 2010, 12:38:58 PM »
do the occlusion blocks in the curved cannon delay the boom or the window?
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(CDG)CaptainDEEZ
Administrator
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Posts: 2702
Re: CDG: Template1
«
Reply #8 on:
March 23, 2010, 04:53:41 PM »
No delay. The window makes sure the thin propane tank doesn't go backwards through the pipe. It could still use some tweaking, since the tank sometimes knocks out the other propane tank before exploding.
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