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Author Topic: Occlusion blocks  (Read 1579 times)
(CDG)CaptainDEEZ
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« on: February 13, 2009, 12:32:34 AM »

These things are VERY useful.  I have started to use them more frequently.  I usually hide them in between 2 platform3's for nice walls that make the game flow run better.  I always hide them in large bits of ground in the middle of the map or in hollow buildings that you can't enter.  Or just outside the perimeter of my playable area to stop the rendering of the trees etc that may be outside the area for detail.  I'm sure there are many more ways these can be used, but these are just some ways that I use them.
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rockdock
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« Reply #1 on: February 23, 2009, 01:42:46 PM »

I never thought of putting them between layers. This'll help my dam out a lot.


Question: Do I need to place a solid block or just surround a section to stop it from rendering?

a.k.a. can I use a number of flat occlusion blocks to make an odd shape or will it only block everything inside a solid, square block?
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ProTaGoN1st
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« Reply #2 on: February 23, 2009, 03:51:04 PM »

These two videos should help teach anyone how to use occlusion blocks:

http://www.youtube.com/watch?v=Q5QISWQuSDI (basics tutorial)

http://www.youtube.com/watch?v=3lDi0p0Gkuw (advanced tutorial)

Occlusion blocks can be very effective when used right but they can also be counter productive.
 
Occlusion blocks themselves require memory and although each one is only 8 points, put 500 in your map and that's 4000 points!

The important thing to remember when deciding where to place them is that they will only block what the player is looking at. For example: Lets say you have a two story building, each floor loaded with detail, you could place an occlusion block between the two floors but a player on the bottom floor would have to be looking at the ceiling or a player on the top floor would have to be looking at the floor to gain any benefit from it.

An example of good use of an occlusion block would be if, lets say, you had a tall concrete wall and on the other side you had a base with lots of detail, trees etc. A player running at the wall towards the base is unable to see the base behind(because of the wall obviously) but the PS3, not recognising a concrete walls ability to block someones view, will load it anyway because it assumes the base is in the players view. Place an occlusion block in the wall and the base won't be loaded for that player.

Hope this helps.
« Last Edit: February 23, 2009, 05:38:28 PM by ProTaGoN1st » Logged

rockdock
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« Reply #3 on: February 23, 2009, 10:53:26 PM »

Helps loads!!

Time to get to work. A great thanks for the tips.
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(CDG) Pounded_by_slave
The Occlusion Blocker
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« Reply #4 on: June 02, 2009, 03:12:37 AM »

If your making a map in the air & you dont want terrain below you can use huge occlusion blocks to block it out then all you can see is sky below. I will add to this because I use occlusion blocks in lots of ways
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(CDG) C_H_E_R_U_B1-1
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« Reply #5 on: June 02, 2009, 10:17:26 AM »

wow none of the old members posst any more like  ProTaGoN1st and rockdock.
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(CDG)CaptainDEEZ
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« Reply #6 on: June 02, 2009, 11:07:03 AM »

They are offline at the moment.
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(CDG) Pounded_by_slave
The Occlusion Blocker
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« Reply #7 on: July 17, 2010, 10:16:27 AM »

If you rotate your occlusion blocks vertically you can have more widths to work with.

If you have a staircase you can occlusion block it from 1 side without an occlusion glitch.

      _________
   _|
_|

Now imagine thats a staircase and floor Wink  Put a thin occlusion block sticking out the floor on the right side, like this(but not that high above the floor)
     ___o______ 
   _|    o
_|       o
« Last Edit: July 23, 2010, 01:11:20 PM by (CDG) Pounded_by_slave » Logged
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