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Author Topic: The Underdark  (Read 858 times)
(CDG)CaptainDEEZ
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« on: April 09, 2009, 02:31:25 PM »

An underground map based on the Underdark from AD&D.
This map is very detailed but also pretty big.  There are multiple paths to take, but they take awhile.  Mostly a sniping map, it is still fun to play when playing with a bunch of snipers.

A UBI recommended map.
« Last Edit: April 09, 2009, 02:35:06 PM by CaptainDEEZ » Logged

(CDG)CaptainDEEZ
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« Reply #1 on: August 10, 2010, 08:34:04 AM »

I forgot how much fun it is to snipe on this map.
I had 20-0 on this one last night.

Back when I first published it, I had a game where I had 55 kills and the score limit was only 50.  People kept jumping to their death.

It could use some re-sizing in order to make it good for all classes though.  Makeover anybody?  Remove the 2 side bases and close it in a bit and add some buggies.  I'd stick some elevators in the bases and the center tower as well.  Then it could be traveled much more quickly.
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(CDG)2110
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ill change everything, watch.


« Reply #2 on: August 11, 2010, 06:31:39 PM »

bump?  Grin
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(CDG)CaptainDEEZ
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« Reply #3 on: July 04, 2011, 10:33:27 AM »

I've just started working on my first 360 map.  The Underdark
I've got the layout of the land somewhat complete and an elevator built.
This version of the Underdark fits in 6 grid spaces.  I'm still not completely sure how I want to do it though.
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(CDG)CaptainDEEZ
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« Reply #4 on: July 05, 2011, 12:01:04 AM »

I've almost completed the Underdark for the 360.
I've got the layout and construction just about done.  All that's left is placing the multiplayer points, occlusion blocks, and using up the last of the points I have available.
If all goes right, I'll have this up and play testing tomorrow.
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(CDG) maxpower
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« Reply #5 on: July 05, 2011, 08:58:06 AM »

Sounds great. Hope you were able to keep the same feel and look with the improvements.

I'll check it out when you're done.
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(CDG)CaptainDEEZ
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« Reply #6 on: July 05, 2011, 12:20:41 PM »

I've got The Underdark published on the 360 now.  Please try it out and give me your feedback.  I still have 2k to work with if I need to do any revisions.
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(CDG)CaptainDEEZ
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« Reply #7 on: July 05, 2011, 03:33:22 PM »

I've made some updates to my Underdark map to make it play a little bit better.

If you notice any snags in terrain or things like that, please let me know.
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[CDG] Negrumir
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Get dead!


« Reply #8 on: July 05, 2011, 03:54:57 PM »

I'll probably have a look at it sometime soon.
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(CDG) maxpower
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« Reply #9 on: July 06, 2011, 12:14:41 AM »

Map looks good. Same look and feel of the original, shrooms look great. I like the elevators and they should players get vertical alot easier.
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