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Author Topic: Chemikill  (Read 1096 times)
(CDG)CaptainDEEZ
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« on: April 09, 2009, 01:47:01 PM »

Coming soon!

A very complex refinery level using only 5 grid squares.  I started this level off by making sections of it with occlusion block walls (occlusion blocks hidden inside 2x platform3), because I know it will have severe lag otherwise when it's done.  I have most of the framework done for this map, next will be adding pipes all over the place and making final touches.  This should be a fast paces level with many paths to choose.
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EMP
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« Reply #1 on: April 12, 2009, 07:33:38 PM »

This map is awesome DEEZ! Those pipe and stair works look stunning from an aerial view.
There are some nice explosives traps which prevented me from sniping a few times. Cheesy
I would not say this is a sniper map tho. Rebel or Saboteur weapons would be most useful in my opinion.
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MyFakeFace
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« Reply #2 on: April 13, 2009, 03:26:19 AM »

great map, i played it on your full server yesterday and it was alot of fun! constant action!
to bad you had to leave just when the server was doing so good  Sad
there should come a patch that allows you to change host of your server.
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(CDG)OSAMA-STYLEZ
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« Reply #3 on: April 13, 2009, 05:01:45 AM »

Map looks good.. played it yesterday it was team deathmatch i think.    i think its gonna be even more fun on CTD..

good job on this map..   Cool
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(CDG)CaptainDEEZ
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« Reply #4 on: April 13, 2009, 07:28:45 AM »

It should be awesome on Uprising also. 
Yeah it would be nice to have the ability to change to dedicated server in mid-game.

I made Chemikill so that you can go anywhere, anyway you choose.  I missed a few ladders that would enable you to climb up some pipes.  I will probably fix that along with some other bugs when I do.

Please list any bugs you see in this map here.  I will be fixing this map one more time, and preferably fixing all of the problems at once.

One thing is for sure about Chemikill.  And that is... you're never safe, somebody could be watching you from anywhere.
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(CDG)CaptainDEEZ
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« Reply #5 on: April 13, 2009, 03:24:36 PM »

I've updated this map 3 times now.  If any more bugs are found please report them soon so I can make final adjustments to this new and awesome map.
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(CDG)CaptainDEEZ
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« Reply #6 on: April 26, 2009, 08:27:51 PM »

<a href="http://www.youtube.com/v/gYnbJ_fqe9U&amp;hl=en" target="_blank">http://www.youtube.com/v/gYnbJ_fqe9U&amp;hl=en</a>
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DWC-76
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« Reply #7 on: April 29, 2009, 12:10:27 PM »

Chemikill is a great map. My only problem is I keep getting shot from all directions. I'm usually a killer but on this map I am the killed. I'm a change all that around though. It's time to start practicing my Chemikill jack moves.
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(CDG)CaptainDEEZ
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« Reply #8 on: April 29, 2009, 04:25:32 PM »

Yeah that too is a problem for me and I would assume everybody else on this map.  I have that problem with Cirque du Slaughter too.

I find shorter range weapons work well on this map, especially if you move and climb all over the place.  I'll usually use the shotgun or the large machine gun, but all classes can be successful.
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saxc
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« Reply #9 on: April 30, 2009, 12:41:39 AM »

That's why Team Deatmatch is our favorite game mode.
We have controll of were the others are.
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warlord_evil
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« Reply #10 on: May 02, 2009, 09:58:51 PM »

I found sniping to be easy for me on chemikill, it's a very good map.
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(CDG) Pounded_by_slave
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« Reply #11 on: May 29, 2009, 04:55:10 PM »

Coming soon!

A very complex refinery level using only 5 grid squares.  I started this level off by making sections of it with occlusion block walls (occlusion blocks hidden inside 2x platform3), because I know it will have severe lag otherwise when it's done.  I have most of the framework done for this map, next will be adding pipes all over the place and making final touches.  This should be a fast paces level with many paths to choose.

why would it make a difference if you placed occlusion blocks first?

I played this map yesterday awesome map
« Last Edit: May 31, 2009, 08:00:24 AM by Pounded_by_slave » Logged
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