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Author Topic: Deathmatch Championship : cdeezgames_com  (Read 3781 times)
warlord_evil
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« Reply #45 on: June 19, 2009, 06:52:15 PM »

You won't win.  You forget that they can bring their dead back while you're laying there injured.  So they won't lose any points.

I forgot about that, but the 1 against 15 could work with other games.
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(CDG) Pounded_by_slave
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« Reply #46 on: July 07, 2009, 02:54:13 PM »

nas_no1_player(something like that said he'l join)Relik we should try & get TC to join this u could probly convince him better than me cos he likes u    im itching for a deathmatch championship. we need som1 with a good connection to host so i dont get disconected 5 times Cry
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(CDG) C_H_E_R_U_B1-1
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« Reply #47 on: July 08, 2009, 12:56:02 PM »

OK! its time to sort this mess out. MY RECOMMENDATIONS! DEEZ or Max or SAXC should host cos i've never gotten DCN from them so thats the connection cleared up. next we need to finalise the heat dates, incase there are more than 16 peeps who want in we need multiple simultaneous games. then we gater the KILL information, not XP info cos you could have reset diamonds or sommat. then we need an impartial map. we cant use ANY of ours for the knowledge we will have of them, so i am reccomending that we use maps that are UBI reccomended and will be brand new and we will not have a chance to predownload maps to test them out. so what say you guys to this thing going down on the 19th?
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warlord_evil
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« Reply #48 on: July 08, 2009, 03:54:07 PM »

then we need an impartial map. we cant use ANY of ours for the knowledge we will have of them, so i am reccomending that we use maps that are UBI reccomended and will be brand new and we will not have a chance to predownload maps to test them out. so what say you guys to this thing going down on the 19th?

What if we made several maps that are extremely simple, easy to learn, and have no visual detail?
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EMP
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« Reply #49 on: July 08, 2009, 07:28:04 PM »

Something like two concrete rooms and that's it? Sorry, but that's not a proper competition then. Well not to me.

Why not? Because it's basically a crapshoot when it comes to "no-tactics-just-shoot-like-a-berserk"-matches.
« Last Edit: July 08, 2009, 07:40:53 PM by xWraV3nCLaWx » Logged


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warlord_evil
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« Reply #50 on: July 08, 2009, 07:48:59 PM »

We'll maybe we should have a map for each kind of tactic, vehicles, stealth, and gun play. Anybody know of such a map? It needs to support everything, stealth, sniping, close range, mid range, vehicles, and traps.
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« Reply #51 on: July 08, 2009, 07:54:46 PM »

That sounds good.
I'd definitely say DEEZ' Chemikill, or maybe Pipeline.
Ubisoft's Clear Cut can be used too, but it might be a bit huge and too advantageous for snipers.
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"I want to remind you that we are a free people. Free from uncertainty. Free from doubt. Free and secure in the absolute knowledge that we and we alone are capable of surviving the hardships of tomorrow."
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« Reply #52 on: July 09, 2009, 06:43:53 PM »

I would say Maxpowers' Blasted Canyon RF for fast paced skill based action, Chemikill for tactical based action, and Something with a large gap between start points for Sniper action... maybe The Underdark or something like that.

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warlord_evil
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« Reply #53 on: July 09, 2009, 09:00:23 PM »

I would say Maxpowers' Blasted Canyon RF for fast paced skill based action, Chemikill for tactical based action, and Something with a large gap between start points for Sniper action... maybe The Underdark or something like that.

To "snipe", means to attack from a hiding place, but there isn't a lot of hiding places in The Underdark, is there?
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« Reply #54 on: July 09, 2009, 09:13:11 PM »

Have you ever played on that map? Well from what i remember there are more hiding places than enough.
By the way, for stealth and sniping gameplay i'd also recommend Ball Breaker.
« Last Edit: July 09, 2009, 09:14:47 PM by xWraV3nCLaWx » Logged


"I want to remind you that we are a free people. Free from uncertainty. Free from doubt. Free and secure in the absolute knowledge that we and we alone are capable of surviving the hardships of tomorrow."
warlord_evil
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« Reply #55 on: July 09, 2009, 09:41:33 PM »

Have you ever played on that map? Well from what i remember there are more hiding places than enough.
By the way, for stealth and sniping gameplay i'd also recommend Ball Breaker.

I think that's the first map I've ever played that was made by CaptainDEEZ. It was a long time ago, so I don't remember it that well.
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« Reply #56 on: July 10, 2009, 11:32:13 AM »

I think we should have som1 record it so we could have a video of this but som1 would have to choose highlights for a youtube vid
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« Reply #57 on: July 13, 2009, 04:18:56 PM »

ball breaker is good so why dont we say that we do blasted canyon for the actual map and have say a week or 2 to learn its ins and outs?
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warlord_evil
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« Reply #58 on: July 13, 2009, 06:16:43 PM »

I think we should have som1 record it so we could have a video of this but som1 would have to choose highlights for a youtube vid

Why doesn't the host just record the video? Especially if it's a dedicated match, there would be less lag, and the host could fly around in a camera.
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illuvatar111
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« Reply #59 on: September 29, 2009, 02:52:26 AM »

i would like to join too
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