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(CDG)CaptainDEEZ
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« on: July 21, 2010, 07:22:04 AM » |
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Here's a good place to start putting your name along with a few maps of yours that you would like to have considered for the makeover.
I'll submit a few maps once I look over my map list.
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Robeir1983
Clan OnR
Jr. Member
    
Posts: 139
"don't worry, be happy"
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« Reply #1 on: July 21, 2010, 09:37:32 AM » |
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So, let me get this straight, in order for this map makeover to work we will each be given another persons maps to choose from (assuming whoever is in charge will assign each person to there 'victim', lol?) From there we just shifty a few things such as changing the terrain a bit and maybe adding or removing a few objects just to give a feel of change there but inherently the map should remain about the same? That's how I understand it anyway  Could be wrong  I am definately up for this though, I've got 4 maps for whoever gets me to choose from, they were my first few creations so it'd be cool to see someone experienced making them better  They would be Cavern Warfare, Town In Turmoil, Pirate Cove and The Lost World. Another quick querie though, do we change the name of it too or leave that the same (ish) so we know where they came from? Thanks
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(CDG)CaptainDEEZ
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« Reply #2 on: July 21, 2010, 09:51:31 AM » |
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I would say we should add "Mod" or "Makeover" or "something to do with your name" to the original name. Maybe just "V2" or something. But when we publish it, we should change the publisher name to the original creator plus "- your name". That way both people still get credit for the map.
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(CDG) maxpower
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« Reply #3 on: July 21, 2010, 10:33:40 AM » |
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So, let me get this straight, in order for this map makeover to work we will each be given another persons maps to choose from (assuming whoever is in charge will assign each person to there 'victim', lol?) From there we just shifty a few things such as changing the terrain a bit and maybe adding or removing a few objects just to give a feel of change there but inherently the map should remain about the same? That's how I understand it anyway  Could be wrong  The point is to take someone's existing map and 'make it your own'. The changes you make should improve what's been done by the original author, using your own style and ideas. How much you change is up to you, depending on what you think works, and what you think could be improved. As this is a new type of contest, we're still determining the guidelines and open to suggestions. DEEZ has this thread up to get a list of participants, because that needs to be known from the start. For examples, check what I did with Hellevator Party for a light makeover, and Port Royale (originally Trade Winds by mk0001) as a larger makeover. Hopefully that gives you a better idea of what the contest would be.
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[CDG] bongobreak
Drummer
Moderator
Sr. Member
    
Posts: 490
[CDG Clan]
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« Reply #4 on: July 21, 2010, 11:13:36 AM » |
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I would certainly be interested in participating. Would it be a requirement to focus only on the construction/layout/terrain, or could improvements be made to just the performance? In the form of better, more efficient occlusion etc. I'm not saying that I would mind my maps being altered by any means, far from it - I would appreciate anyone offering layout/construction improvements, but there's a couple of my earlier maps (built before I had a good grasp of what occlusion did) where the performance could be massively improved, without changing the structure - of course if the structure was to be changed too, thats fine by me  My map called The Andromeda Strain springs to mind - I had a game on this a few days ago with Rob et al  and it was a tad 'notchy' to say the least  - the whole map is practically all colonial fencing and platform3, and it's all vertically packed into a relatively small tube - not sure if it can be 'fixed' but thats one for sure. Oh....and Worlds Fair NY is another one, this might be even trickier though (being flat terrain/dense, tall custom structures) without completely changing the layout, which again I would welcome - I can't help thinking there's an awful lot of work on these maps for the poor soul that gets lumbered with me as a makeover partner  Oh and the flipside being that I could very easily transform someones beloved, sleek, smooth, efficient map into a laggy mess of colonial fencing and trash brushes lol
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« Last Edit: July 21, 2010, 11:19:47 AM by [CDG] bongobreak »
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(CDG) maxpower
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« Reply #5 on: July 21, 2010, 11:33:21 AM » |
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Would it be a requirement to change the construction/layout/terrain, or could improvements be made to just the performance? In the form of better, more efficient occlusion etc.
It would require making physical changes to the map, I would consider performance-only improvements a minor project the author should complete separately. I'm not saying that I would mind my maps being altered by any means, far from it - I would appreciate anyone offering layout/construction improvements, but there's a couple of my earlier maps (built before I had a good grasp of what occlusion did) where the performance could be massively improved, without changing the structure - of course if the structure was to be changed too, thats fine by me  My map called The Andromeda Strain springs to mind - I had a game on this a few days ago with Rob et al  and it was a tad 'notchy' to say the least  - the whole map is practically all colonial fencing and platform3, and it's all vertically packed into a relatively small tube - not sure if it can be 'fixed' but thats one for sure. Oh....and Worlds Fair NY is another one, this might be even trickier though (being flat terrain/dense, tall custom structures) without completely changing the layout, which again I would welcome - I can't help thinking there's an awful lot of work on these maps for the poor soul that gets lumbered with me as a makeover partner  This is why I recommend the person doing the makeover be allowed to choose the map, as opposed to being 'dealt' one. As I mentioned to Neg regarding my Last Outpost map, I wouldn't stick anyone with that project because it would be a nightmare. The other consideration is the amount of resources available on a map...it would be wrong for me to list maps that are maxed out on memory, leaving alot of hacking and slashing required to do anything at that point. We will get the guidelines hashed out soon tho... Oh and the flipside being that I could very easily transform someones beloved, sleek, smooth, efficient map into a laggy mess of colonial fencing and trash brushes lol
This made me LOL 
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(CDG)yoz303303
Moderator
Hero Member
    
Posts: 785
Flying Dutchman
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« Reply #6 on: July 21, 2010, 01:05:07 PM » |
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i would love to join and 'destroy' some ones map..uhum...... dont know if i can improve on any of your maps...you all do a much better job in making maps then i do... and all my maps are ready for some hands of gods...delete it all and start over... but i feel like the last kid that gets picked for a game of dodge ball and if its not 'forced' on the players my maps will stay in the shadow... does it have to be a map submitted here or do we get to pick one from a contender
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(CDG)CaptainDEEZ
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« Reply #7 on: July 21, 2010, 02:31:53 PM » |
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Every contender will list 4 of their maps that could use an update. From the total list entrants will start to choose a map they wish. I don't know if we're going to do a first come first serve for this yet. But it sounds like the best option to avoid people choosing the same map.
The maps listed should contain 30k or less usage so it's not too difficult to improve without deleting tons of items.
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(CDG) maxpower
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« Reply #8 on: July 21, 2010, 02:40:59 PM » |
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Ok, here's what we are thinking now for guidelines:
- Only listed participants will be able to submit maps for makeover, and do a makeover on another participants map. - List up to 4 of your maps for a makeover. Maps on this list will be the only ones eligible. Participants will pick their makeover choice from all the entries. - 30k memory limit on maps submitted for makeovers (If its close it will probably be ok). You can max out the made over maps for the competition. - Theme MUST be kept intact. You are welcome to improve anything else on the map (structures, details, spawns). Minor changes to the terrain and play zone are ok. - Keep the original map name, add a version#, 'redux', or something to indicate its an update. Also include the original authors name with yours as the publisher. - You will be able to choose 1 map off the list to makeover. Only 1 makeover per map, not multiples. If two people choose 1 map, you need to sort it out amongst yourselves. - If you want to makeover a map not on the list, you need to get permission from that author. Only maps from listed participants are allowed. Make sure you post to let everyone know.
Let us know your thoughts and questions so we can firm up these guidelines soon.
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(CDG)OSAMA-STYLEZ
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« Reply #9 on: July 21, 2010, 02:50:47 PM » |
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Im in  Il have to check my maps to see wich maps il add to my list. can it be more than 4 maps?
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(CDG)yoz303303
Moderator
Hero Member
    
Posts: 785
Flying Dutchman
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« Reply #10 on: July 21, 2010, 02:53:57 PM » |
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why not 1 map so we all get a remaked map instead of 4....seems more fair to me...
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Robeir1983
Clan OnR
Jr. Member
    
Posts: 139
"don't worry, be happy"
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« Reply #11 on: July 21, 2010, 02:56:47 PM » |
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Sounds fair to me, one more quick querie though......memory 30k max no problem but what about the resource meter?? I know on one of mine it is maxed out on that (too many varied objects) half the reason I stopped building, I just didn't know better back then, lol. I don't mind people removing detail objects and that so would that be okay?
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(CDG)OSAMA-STYLEZ
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« Reply #12 on: July 21, 2010, 02:58:40 PM » |
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why not 1 map so we all get a remaked map instead of 4....seems more fair to me...
?? maybe im wrong but you can list 4 of your maps you think can be improved or changed and the person that remakes can choose a map from the 4 maps u have on your list. its not like everyone has to remake edit 4 maps right?? lol now im confused
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(CDG)yoz303303
Moderator
Hero Member
    
Posts: 785
Flying Dutchman
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« Reply #13 on: July 21, 2010, 03:06:32 PM » |
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im just worried some one gets 2 or 3 or even 4 remaked maps and three or 4 others none (like me)  and would make this comp. less fun for me...its nice to know that some one else is working on your map... either way im in and will post my maps or map later
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« Last Edit: July 21, 2010, 03:10:36 PM by (CDG)yoz303303 »
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(CDG) maxpower
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« Reply #14 on: July 21, 2010, 04:20:35 PM » |
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Sounds fair to me, one more quick querie though......memory 30k max no problem but what about the resource meter?? I know on one of mine it is maxed out on that (too many varied objects) half the reason I stopped building, I just didn't know better back then, lol. I don't mind people removing detail objects and that so would that be okay?
If someone chose that map, I would expect them to make whatever changes necessary...which would include improving performance. The only limit is on memory as of now, so it would be someone's decision if they felt they could make it perform better as part of the makeover. im just worried some one gets 2 or 3 or even 4 remaked maps and three or 4 others none (like me)  and would make this comp. less fun for me...its nice to know that some one else is working on your map... I agree yoz, I want everyone participating to get their own map made over. The alternatives are to limit 1 makeover per participant on a first come, first serve basis...or we can randomly assign you to another participant. Both these limit your options, but may be the most fair way to go. We just need everyone's input so we can finalize the guidelines.
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