Alrighty, here's a quick review for each map.
Ganja Farmer by cdeezgames_comThis one was the first entry and it's very nice to play. It's very close to being symmetrical and that makes it perfectly fair for both teams. I had great fun sneaking through the Ganja fields, I only wish we got some cool effects when we lit them on fire.

One thing about this map is the amazingly detailed terrain. I know it must've taken forever to get it looking so nice. Props for actually doing that as I'm too lazy and usually suck at making terrain that's any better than basic.
CDG Turnover by yoz303303Another very natural type map with some wide open areas surrounding a lake. It also has a jungle and a cave with a river running through it. I don't know how many times people have been run over trying to get through the cave, but I do know it was a lot.

I do like the custom waterfall you made. This map is quite varied in the different type of scenery that can be found in it.
Mji Ugaidi by C_H_E_R_U_B1-1Now here's a very nice urban map. On the one hand I want to say add more detail, but on the other I say no, it runs buttery smooth and that's far better than a bunch of stuff everywhere. It's not that it's bland or anything, far from it, it's just that it doesn't look like it was just hit by a tornado like most of the Ubi urban maps. With narrow streets, the cars are great fun 'cause if you catch them in the right area, they enemy has nowhere to run. Bwahaha!
OnR Multimap by Robeir1983 and other members of OnRThis a very large map with a ton of places to go. It may look even larger than it is, but with the vehicles placed around, even shotgunners can get close without hassle. But still, snipers and long-range fighters will feel right at home. I had a match of Uprising on this one with a very small group and it played surprisingly well considering how big it is. However, despite its large size, don't go thinking this is a wide open map, it has plenty of cover in the form of buildings and other such structures.
SUNSET by jumodu94 This one is a rather rocky desert oasis. It looks really neat and very inviting atmosphere about it. The playability is no less than the looks as there are no end of nooks and crannies in the rocks to hide from enemy eyes. It's not very big, but the narrow paths between the rocks and the ability to get over most of them make good use of the area that is there. It's a shame the updated version was lost as after playing it, I realy don't see any room for improvement.
Distress v1 by FarCryKing302This forest map is very pleasing to the eyes as well as to the trigger finger.

The initial bang when both teams collide with trucks and everything in the center of the map is truly a sight to behold. This certainly isn't a bottle neck, there's plenty of forest paths and other routes to take. It might be best to keep this one to slightly smaller games like 5 v 5 or something as a full game descends into chaos pretty quickly. With even teams (skillwise and player count) this map plays beautifully.
Goka River by TristoskiHere's a fairly linear set of two bases at each end of a jungle river. There are a few bits where you get hung up on stuff and one oddly placed rock but aside from that it both plays and looks great. Both sides of the river as well as the river itself are use to great effect when it come to cover and good firing locations. Advancing on the enemy undetected isn't hard at all, but no sooner than I come out of the bushes than am I looking at a respawn timer 'cause that crazy "Bongobreak" guy is always waiting for me.
deserted by Luke_EssThis is a fairly interesting desert island with a small dogon village on one side. Spawns a very close to each other and one team has almost no cover at the spawn points. This makes CTD just about impossible but TDM doesn't suffer as much. While on team may lack cover, you'll have to expose yourself out there with no cover as well if you want a shot at their base. There is no ammo in the whole map and this calls for some strategizing if you plan on living more than a few seconds. The hills of sand make for decent cover but there's certainly room for more. For a first map effort, this is pretty good.
Car Fry by EPIC_CAMPAGE(Negrumir)Being my map automatically makes this one awesome and... Just kidding.

I tried for an urban map with a lot of detail. While I did accomplish that I ended up making it run a bit jerky in larger matches. It isn't super bad, but I'd really like it to run smoother. It's got a good number of routes to take to get to the enemy and plays nicely overall. I think I really pushed the limit a bit too far but it's still not as detailed as the singleplayer. I really wanted to add more.
trafic valley by snake5112Here's another map with some really nice terrain work. It's a large valley with one team perched up on a cliff and the other down in the bottom. While it may seem like and unfair advantage at first, if you're not stupid you'll see that it isn't to hard to get past the enemy's scopes and up the hill. There are enough different ways up and down that it isn't a suicide hill rush type of match. You could certainly find a good spot and snipe at the top as their heads silhouetted against the sky are easy targets. Apart from the nice terrain, there are plenty of details to be found about the map as well.
CDG: Ganja Farm by CaptainDEEZWhile this one shares a lot of the same terrain and features from "Ganja Farmer" the layout and gameplay are completely different. Personally I like this one better but that's just opinion. The woods around the "farm" provide excellent cover, but crossing the road can cost you your skull on the way to safety of the woods on the other side. The long, straight road that runs from one base all the way to the water is a dangerous place if there's a sniper around. While they're fun for a one-shot hit-as-many-as-you-can-then-bail type run, vehicles tend to attract too much attention for the way I like to play on this map.
THE EDGE by shotgunmonsterThis one is a rocky cliff area with a few different paths and very foggy weather. There are a couple stone temples around and I really like the look of the way the trees are places along the cliff-side itself. Gameplay is fast and furious from the moment you spawn to the last kill of the round. You certainly won't have to look far for an enemy. The map is pretty small so try to avoid larger groups on it.
Vantage Point by ColaBoyAh ColaBoy, how do you manage to make such nice looking maps that play well without sacrificing in some other area?... This is a very natural styled map that's fairly similar to jumodu's entry "SUNSET." Apart from looking really good, this map also plays very well with multiple ways to and from where ever you plan on going. Destructibility is pretty high in this map with all kinds of crap flying everywhere at any given moment.
CDG TaeMoFo Mine by bongobgreakThis one came as a surprise to me as most of Bongo's work is heavily based on custom stuff. This map is a recreation of an area from singlplayer and (as best I can remember) it nails it pretty well. With one central area, this map ends up a king-of-the-hill match pretty quickly. Your options aren't limited however, there are plenty of ways to go to flank the enemy. We even had a really fun game of Uprising on this map that was quite intense despite the thinning player count and inclusion of randoms. (Seriously, why do these guys decide to play modes they have no understanding of. You never see people as dull-witted as this on COD or Battlefield)
Anyway, that's the whole list. We have a bunch of really good maps in the list. It's so hard to chose as they're all great in their own way.
