I will certainly grab your map DEEZ, it sounds intriguing, those cannons sound great - you can't beat some serious firepower - btw, I have heard and indeed found myself that the concrete pipes provide the best physics for the cannons (you already know this I'm sure) - they don't look too pretty, and they are bulky, but I've tried lots of different methods and always seem to come back to the concrete pipes, due to their range and accuracy.
I'm not sure if I could offer anything to your map DEEZ, but sometimes several pairs of eyes can shake something loose, creatively speaking of course.

So with your permission I would love to play around, to see if 'anything happens'
I have been working with elevators for quite a while now, and I've just built some working escalators using the two sides of an elevator tilted at about 45 degrees - the distance between the floor of the escalator and the escalator itself is crucial to its smooth operation, however.
You need to place the floor so that the elevator comes to your 'waist' in test mode.
I have tested several different constructions of tilted elevator and they all seem to work pretty well.
I'm definitely going to try to build a curved one now though - that sounds like quite a challenge yoz

Incidentally, the elevator glitch also works across a horizontal surface too - so you can build something like those moving walkways at airports. It's quite surreal to fly along the ground quickly without a vehicle.
As DEEZ has said regarding elevators - tiny, tiny tilts and always 'snap-off'

I don't profess to be an expert, but I would be only too happy to make an elevator template map for anyone - just upload a (validated) blank, PM me the name of the blank, and I'll do the rest - you keep authors rights of course

It might help if you can analyse one in the editor aswell as use the tutorial video.
I've made several already for friends, and I think they have helped in some way.
Check out my map
Worlds Fair NY on
fcmaps.net by way of credentials, in it I've used various designs of elevator, including ones allowing exit/entry at different floors (thanks to maxpower for that idea

) This map started as an architectural experiment, but then was expanded to a playable map - although it doesn't play that well. I am, however, very happy with the structures etc, and they are architecturally accurate too, even though I've never been to the real Worlds Fair
