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Author Topic: Far Cry 3 Release Date  (Read 28762 times)
(CDG) maxpower
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« Reply #15 on: June 06, 2011, 05:25:43 PM »

Its about time...here's the first video of the trailer I cold find. Will look for a better one later. Due 2012

<a href="http://www.youtube.com/v/dXEUXEuKSDs?version=3&amp;amp;hl=en_US&amp;amp;rel=0" target="_blank">http://www.youtube.com/v/dXEUXEuKSDs?version=3&amp;amp;hl=en_US&amp;amp;rel=0</a>
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« Reply #16 on: June 06, 2011, 06:02:34 PM »

New Far Cry 3 website: http://far-cry.ubi.com/far-cry-3/en-US/

Official Far Cry 3 forum: http://forums.ubi.com/eve/forums/a/frm/f/1131043829

Official synopsis:
Beyond the limits of civilization lies an island, a lawless place ruled by piracy and human misery, where your only escape is through drugs or the muzzle of a gun. This is where you find yourself, trapped in a place that’s forgotten right from wrong, a place where you must live by the principles of violence to survive. Discover the island’s bloody secrets and take the fight to the enemy; improvise and use your environment to survive; and outwit its roster of ruthless, desperate characters. Beware the beauty and mystery of this unexplored paradise. You’ll need more than luck to survive.

Gamespot story:
Open-world shooter Far Cry 3 takes us not to Africa, like its predecessor, but to an unnamed tropical island. Of the mysterious island, creative producer Dan Hay tells us only that it has a "dark secret" and that "everyone [there] is absolutely crazy". Hay unveils his game to us in the shape of a short demo here at E3 2011, and though time will tell on the nature of the dark secret, the island's particular brand of crazy manifests here as a band of swarthy militia soldiers brutalising and executing native villagers.

As the demo begins, our first-person protagonist is stealthily photographing the militia at work from a cliff top. He is Jason Brody, says Hay: a specific hero, in contrast to the selection of international mercenaries offered in Far Cry 2. When Brody is discovered on his hilltop perch and captured, he ends up in the clutches of Vaas: a mohawked, mad-eyed militia leader. We suspect Vaas will be set up as a key adversary, corresponding to the previous game's arms dealer foe, The Jackal--where that guy spouted Nietzsche at you while you sweated out your malaria, here Vaas paraphrases Einstein while you await execution: "Did I ever tell you the definition of insanity? It's doing the same thing, over and over, and expecting different results."

The thing Vaas has been doing over and over is trying to kill you. On this occasion, he shoves you over the edge of a ravine into a river below, with hands bound and feet tied to a rock. Underwater (where we spot Vaas' previous victims, anchored and floating eerily), Brody slips his bonds and, unseen, escapes to the cover of a nearby waterfall.

The waterfall looks and sounds convincing, as does the island environment as a whole: the vegetation is lush, the lighting is striking, and there's movement everywhere, with light and shade playing convincingly on the swaying greenery. The environment gives you contextual combat opportunities, too--from within the waterfall, Brody seizes and dispatches a passing guard with a stealth kill, snagging an assault rifle in the process. Shortly after, Brody jumps onto a militia type from a ledge above, earning an experience point pop-up for a contextual takedown. Later still, Brody knifes one soldier in the chest and then flings the blade at another across the way, in a nifty contextual double kill.

As Brody navigates the river area towards a helicopter on which to escape, we glimpse river islands and groves just off the beaten track that invite exploration. Hay tells us that exploration is as important to Far Cry 3 as it was to 2, but that here there's always "a new experience around the corner"--that is, close by, not tens of minutes of driving away. We see no vehicles in the demo, but Hay hints strongly at the presence of a time-saving fast travel system.

After fighting his way through a post-massacre village, Brody gets to the chopper and seemingly a friendly pilot, and there switches his assault rifle for a pistol. With it, he dispatches soldiers attacking the helicopter as it lifts off, but not fast enough--it's hit, and crashes spectacularly. Near the smoking wreckage, downed but miraculously not dead, Brody watches as Vaas approaches--asking, "Have I ever told you the definition of insanity?"

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« Reply #17 on: June 06, 2011, 06:09:08 PM »

I have to say, this does look quite stunning. I'll most probably get it, especially considering it's open world.

An editor wasn't mentioned yet, I assume?
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« Reply #18 on: June 06, 2011, 06:37:09 PM »

No editor mentioned yet, but hopefully find out soon.

Here's the dev interview:

<a href="http://www.youtube.com/v/yuseKGafCvo?version=3&amp;amp;hl=en_US&amp;amp;rel=0&amp;amp;hd=1" target="_blank">http://www.youtube.com/v/yuseKGafCvo?version=3&amp;amp;hl=en_US&amp;amp;rel=0&amp;amp;hd=1</a>
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« Reply #19 on: June 06, 2011, 07:31:31 PM »

Sounds promising. Apparently campaign is gonna own, I just hope that MP won't be like COD.

To me it already looks like there won't be any editor. If they don't mention anything then it most likely won't be there, especially considering that something like an editor would represent a major aspect in terms of promotion.

So unless they wanna go for some surprise, which is quite unlikely... I do not expect it in there.
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« Reply #20 on: June 06, 2011, 07:47:42 PM »

Bad.


Ass.
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« Reply #21 on: June 06, 2011, 08:03:26 PM »

To me it already looks like there won't be any editor. If they don't mention anything then it most likely won't be there, especially considering that something like an editor would represent a major aspect in terms of promotion.

So unless they wanna go for some surprise, which is quite unlikely... I do not expect it in there.

I'm more optimistic about the editor than I was we would get an announcement today. This is being built on the Dunia engine again, no changes from what I understand. It's being developed by Ubi Montreal, Ubi Shanghai, and Ubi Massive (Sweden). There's no viable reason to remove it, as it's part of every FC game whether PC or console. They probably wouldn't announce it until they start to show MP action.

And FYI, I've recently talked to a dev at Insomniac Games about their interest in user created content, and also the PR guy for Activision Blizzard. Neither one was aware that FC2 had a level editor. They knew about Halo/Forge, LBP, and even Timesplitters. That's how poor Ubi promotes this feature, and why it's not mentioned in their announcement.
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« Reply #22 on: June 06, 2011, 08:23:35 PM »

Quote
There's no viable reason to remove it, as it's part of every FC game whether PC or console.
That's actually a very good argument. Yet, after some letdowns were released, I'm kind of afraid it'll be another COD clone with no editor, in terms of MP. The COD infection already took over some games, I really hope that it won't get FC3.

Quote
That's how poor Ubi promotes this feature, and why it's not mentioned in their announcement.
I don't really remember, but didn't they make various trailers for the editor at the very beginning?

Well other than that I can say, if there is gonna be an editor, I hope it will provide enough opportunities for the creation of many types of maps, not only junk house villages with some jungle around them. FC2's editor was okay, but not flexible enough in some aspects. Making something that shouldn't look like Africa was quite tough.
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« Reply #23 on: June 07, 2011, 12:01:31 AM »

If I recall correctly, Ubisoft only announced FC2's editor very late, almost right before the game came out.
Remember, they're probably selling it with the story. They did that with FC2.
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« Reply #24 on: June 07, 2011, 12:12:20 AM »

Quote
That's actually a very good argument. Yet, after some letdowns were released, I'm kind of afraid it'll be another COD clone with no editor, in terms of MP. The COD infection already took over some games, I really hope that it won't get FC3.

Not really worried that they will adopt COD features, but changes need to be made in MP. More modes and variety. Hopefully they take some ideas from the earlier FC games.

Quote
I don't really remember, but didn't they make various trailers for the editor at the very beginning?

Well other than that I can say, if there is gonna be an editor, I hope it will provide enough opportunities for the creation of many types of maps, not only junk house villages with some jungle around them. FC2's editor was okay, but not flexible enough in some aspects. Making something that shouldn't look like Africa was quite tough.

As Neg said, FC2 was shown at E3 2008 just 4 months before release. We are 6+ months away minimum, so we're prob not even at an alpha build yet.

As far as the editor, I wouldn't expect to see many changes in the interface or physics. It's the last thing in consideration when it comes to dev cycle, so don't expect to see much more than different brushes. I'm already noticing some familiar ones from FC2.
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« Reply #25 on: June 07, 2011, 02:32:42 AM »

Just a few more comments...

When asked about the MP, Dan Hay couldn't comment. Said they are focused on SP and changed the subject. Also, he said the next reveal would be at Gamescom 2011, which I believe is in August. Hopefully see some more progress by then.

I am excited about CLEAR, BLUE WATER tho!

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« Reply #26 on: June 07, 2011, 08:24:53 AM »

Yeah me too! And the textures and rocks, trees etc looks more realistic now! Sure do hope this game will bring a map editor. if not, i'll take a dump on my ps3 and mail it to ubisoft! Tongue or something like that
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« Reply #27 on: June 07, 2011, 10:24:03 AM »

The only thing that irks me is that, once again, it seems to be crappy, run-down construction. No sign of anything modern or clean. The old temple looks like it has potential as some good pieces.

Things that make me very excited is the movement. It looks much more fluid and smooth. That was my biggest gripe with FC2, everything was jerky and imprecise. Not just aiming, but movement and other such things as switching weapons and melee. You see in the video he stabs a dude after sliding down a hill, I didn't see any switching to machete or clumsy, half-assed swishing through the air. Same with the guy who's knife he takes, kills, and then throws it at the other guy: 1. Ownage. 2. It's gotta be smooth to do that.

I shouldn't get my hopes up but I think I will anyway.
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« Reply #28 on: June 07, 2011, 11:30:34 AM »

Quote
I am excited about CLEAR, BLUE WATER tho!
+1.

Quote
The only thing that irks me is that, once again, it seems to be crappy, run-down construction. No sign of anything modern or clean.
+1. But that's probably Far Cry's signature. Natural environments and rundown villages. A Far Cry probably wouldn't be a Far Cry if it played in some super-modern city environment. At least this looks fresh and bright in terms of it's colors, unlike FC2 with it's swamp-brown looks.

I'm totally gonna get this, I think. More MP modes are fine (what about cooperative editing?), but I hope they won't be perk and killstreak based.

Bottom line: I'm gonna sit and wait until further information. Before that I won't get any hopes up, either.
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« Reply #29 on: June 08, 2011, 07:15:15 AM »

hold up screw.   Can we get a link to this teaser that you saw?  Embed?  Something?
I've been looking for this all over the net with no avail.

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« Last Edit: June 08, 2011, 06:37:51 PM by (CDG)CaptainDEEZ » Logged

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