New Far Cry 3 website:
http://far-cry.ubi.com/far-cry-3/en-US/Official Far Cry 3 forum:
http://forums.ubi.com/eve/forums/a/frm/f/1131043829Official synopsis:
Beyond the limits of civilization lies an island, a lawless place ruled by piracy and human misery, where your only escape is through drugs or the muzzle of a gun. This is where you find yourself, trapped in a place that’s forgotten right from wrong, a place where you must live by the principles of violence to survive. Discover the island’s bloody secrets and take the fight to the enemy; improvise and use your environment to survive; and outwit its roster of ruthless, desperate characters. Beware the beauty and mystery of this unexplored paradise. You’ll need more than luck to survive.
Gamespot story:
Open-world shooter Far Cry 3 takes us not to Africa, like its predecessor, but to an unnamed tropical island. Of the mysterious island, creative producer Dan Hay tells us only that it has a "dark secret" and that "everyone [there] is absolutely crazy". Hay unveils his game to us in the shape of a short demo here at E3 2011, and though time will tell on the nature of the dark secret, the island's particular brand of crazy manifests here as a band of swarthy militia soldiers brutalising and executing native villagers.
As the demo begins, our first-person protagonist is stealthily photographing the militia at work from a cliff top. He is Jason Brody, says Hay: a specific hero, in contrast to the selection of international mercenaries offered in Far Cry 2. When Brody is discovered on his hilltop perch and captured, he ends up in the clutches of Vaas: a mohawked, mad-eyed militia leader. We suspect Vaas will be set up as a key adversary, corresponding to the previous game's arms dealer foe, The Jackal--where that guy spouted Nietzsche at you while you sweated out your malaria, here Vaas paraphrases Einstein while you await execution: "Did I ever tell you the definition of insanity? It's doing the same thing, over and over, and expecting different results."
The thing Vaas has been doing over and over is trying to kill you. On this occasion, he shoves you over the edge of a ravine into a river below, with hands bound and feet tied to a rock. Underwater (where we spot Vaas' previous victims, anchored and floating eerily), Brody slips his bonds and, unseen, escapes to the cover of a nearby waterfall.
The waterfall looks and sounds convincing, as does the island environment as a whole: the vegetation is lush, the lighting is striking, and there's movement everywhere, with light and shade playing convincingly on the swaying greenery. The environment gives you contextual combat opportunities, too--from within the waterfall, Brody seizes and dispatches a passing guard with a stealth kill, snagging an assault rifle in the process. Shortly after, Brody jumps onto a militia type from a ledge above, earning an experience point pop-up for a contextual takedown. Later still, Brody knifes one soldier in the chest and then flings the blade at another across the way, in a nifty contextual double kill.
As Brody navigates the river area towards a helicopter on which to escape, we glimpse river islands and groves just off the beaten track that invite exploration. Hay tells us that exploration is as important to Far Cry 3 as it was to 2, but that here there's always "a new experience around the corner"--that is, close by, not tens of minutes of driving away. We see no vehicles in the demo, but Hay hints strongly at the presence of a time-saving fast travel system.
After fighting his way through a post-massacre village, Brody gets to the chopper and seemingly a friendly pilot, and there switches his assault rifle for a pistol. With it, he dispatches soldiers attacking the helicopter as it lifts off, but not fast enough--it's hit, and crashes spectacularly. Near the smoking wreckage, downed but miraculously not dead, Brody watches as Vaas approaches--asking, "Have I ever told you the definition of insanity?"
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